AI Insights · Timothy · July 2021
Top 5 City Building Games Performance in Central America: Q2 2021
Discover the performance of the top 5 city building games on unified platforms in Central America during Q2 2021, based on weekly downloads, revenue, and active users.
Explore the latest trends in city building games across Central America with data provided by Sensor Tower. Here's a detailed look at the performance of the top 5 city building games during the second quarter of 2021.
SimCity BuildIt from Electronic Arts had a dynamic quarter. Weekly revenue peaked at around $4.6K in mid-April before seeing a decline, closing the quarter at approximately $2.8K. Downloads varied, starting at 5.3K at the end of March, dipping to 2.9K in early May, then climbing to 5.4K by mid-June. Active users saw a downward trend from 70K at the end of March to 55K by the end of June.
The Simpsons™: Tapped Out, also by Electronic Arts, exhibited stable performance with weekly revenue peaking at $3.1K in late May. Downloads fluctuated, reaching a low of 14.9K at the end of May but recovering to 24.3K by the end of June. Active users remained steady, averaging around 140K throughout the quarter.
Peanuts: Snoopy Town Tale from PIXOWL INC. had modest performance. It saw a significant revenue spike of $1.1K at the end of March but settled to about $200 by the end of June. Downloads were generally low, peaking at 1.3K in early April and dropping to minimal figures later. Active users remained under 1K, with a slight decline from 1.1K in early April to about 500 by the end of June.
Global City: Building Games by MY.GAMES B.V. showed a gradual decline. Revenue hit a high of $714 in mid-April, then decreased to $224 by the end of June. Downloads saw a significant drop, from 2.2K in late March to just 62 by the end of June. Active users also declined, starting at 2.4K in late March and falling to 554 by the end of June.
Paradise Island 2: Resort Sim from Game Insight maintained a consistent performance. Revenue fluctuated slightly, peaking at $438 in late April. Downloads were higher at the start of the quarter with 1.5K but dwindled to just 1 by the end of June. Active users saw a steady decline from 2.3K in early April to around 1.6K by the end of June.
For more detailed insights and data, visit Sensor Tower.